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LittleBigPlanet Wiki

Img beta time

This article includes beta content.

This article include elements of beta, alpha, or pre-beta versions of LittleBigPlanet games.

This page is about the content that does not appear in the final product of LittleBigPlanet.

Prototype[]

Main article: Craftworld (Prototype)

LittleBigPlanet's first stage was a tech demo titled Craftworld. It starred the character Yellow Head, going through platforming and puzzles, as well as grabbing things.[1]

Craftworld-0

Villain[]

Instead of The Collector, an early version had a more menacing and large robotic creature called cyclops, that also appeared in concept art.

Foundart-2014-LBP-003

In a video, it showcased some of its dialogue, and its 3D model.[2]

Transcript[]

What's this?

Pesky little pipsqueaks.

I hope you aren't thinking of interfering with my plans..........

I'll be keeping an eye on you.

Final[]

In the final game, a concept can be obtained with a sketch of it, revealing that its name is Cyclops in the files and Giant as the sticker name. We know that the name and the fact that he originally was a boss, it's because some remnats in LittleBigPlanet 3's flies

C3EGmzAWgAAfnl2

Tools Bag[]

At first, Create Mode originally had Sackboy pick up tools from a shelf with materials and power-ups hanging down from it.[3]

Prize and Score Bubbles[]

The earliest version of a Score Bubble was titled a sponge, and was round and had a spongy texture. These were also used as currency, to buy prizes.

Currency is also mentioned in the final game's unused text.[4]

Sponge Ball
MaterialCostMultipliers_0 1 # Wood

MaterialCostMultipliers_1 1 # Metal

MaterialCostMultipliers_2 1 # Cardboard

MaterialCostMultipliers_3 1 # Polystyrene

MaterialCostMultipliers_4 1 # Glass

MaterialCostMultipliers_5 1 # Sponge

MaterialCostMultipliers_6 1 # Gold

MaterialCostMultipliers_7 1 # Orrible

MaterialCostMultipliers_8 1 # Chi

MaterialCostMultipliers_9 1 # Fluid

MaterialCostPerUnitArea 0.0001

English Seaside[]

English Seaside was a cut location based off a harbor in England.

It may have been between The Gardens and The Savannah, as The King sends Sackboy to The Savannah in a submarine, however Sackboy also arrives in a submarine in English Seaside. It could be seen in several game trailers.[5]

Tea by the Sea was originally going to be used for this theme, but was later sold in the Mm Music Pack.

Interestingly, the Circuit City TV spot for the game has a prize bubble that contains the theme in it, backgrounds never appear in prize bubbles, instead appearing as a gift given when the Scoreboard is reached, the level in question appears to be a beta version of The Construction Site, which could possibly mean the level was going to be in this unused theme instead of The Metropolis.

All the models and textures for the beach background have been removed and all the stickers from the theme were given out in the levels for The Gardens and The Savannah.

Later, English Seaside was remade into the Seaside Surprise Level Kit as a Level kit for LittleBigPlanet 3.

Levels for this world would've included:

  • The Port
  • Out at Sea
  • The Depths
  • Pirate Ship Race
  • Underwater Jetpack Score Challenge
Screenshot 20190815-161949

A sackperson collects a prize bubble with the English Seaside theme in it.

Russian Theater[]

The Russian Theatre was originally going to be the second to last world in LittleBigPlanet, taking place after The Temples. The track Party Ghouls was originally going to be used for this theme before being reused in the Monsters Level Kit

English Seaside

American Midwest Train[]

The American Midwestern Train was originally going to be the fifth world (sixth if you count the other unused themes) in LittleBigPlanet, taking place after The Canyons. Not much is known about this theme aside from the track Well Trained originally going to be used as the world's IntMusic.

Japanese Window[]

The Japanese Window/Akhibara District is potentially the most mysterious unused theme, as the only thing that is known about it is that the track Wise Owl was originally going to be used as the world's IntMusic.

Popit[]

-2-LittleBigPlanet-Create-E3-Trailer-YouTube

The first version of the Popit was shown at GDC 2007. Here it showed only 3 icons, a Goodies Bag, a gear which was probably the Tools Bag, and an Earth icon, perhaps Global Settings. In the Goodies Bag, you picked the shape first, then the Material but There is a Popit with 4 Icons seen in PLAY. CREATE. SHARE. Demo.

Unused Models[]

Walker[]

300px-Lbp walker
Walkerhead

walker head

Creatures internally known as the "Walker". In-game, they would have been an early solution to a moving enemy. They were cut in favor of Creature Brains and Creature Legs, but you can still see references to them in the Creature Brain's tweak menu icons. They are composed of two models: gamedata/mesh_library/non_player_characters/walker/walker_head.mol and gamedata/mesh_library/non_player_characters/walker/walker_chassis.mol.

collectable_egg.mol[]

300px-Lbp collectible egg

gamedata/mesh_library/common_objects/collectable_eggs/collectable_egg.mol is a plastic prize egg that appears pink in-game. This was used for storing prizes in early versions of the game, but it was replaced by the Prize Bubble late in development. This is apparent because a rooster sound is played when all of the prizes in a level have been collected. In the PSP version of the game however, the rooster sound is replaced by bell chimes.

radio_tower.mol[]

300px-Lbp radiotower

gamedata/mesh_library/cosmos/radio_tower/radio_tower.mol is a radio tower. It is found in the cosmos folder alongside other pod-related assets, suggesting that it would have been found in the pod.

spring_sign.mol[]

300px-Lbp notespring

gamedata/mesh_library/cosmos/spring_sign/spring_sign.mol is a springboard with an image on the front of it. In-game, the model has physics and bounces around. The note's texture in-game is the red fist sticker. Like the radio tower, it is also located in the same folder as the other pod-related models.

glue.mol[]

300px-Lbp glue

gamedata/mesh_library/decorations/glue/glue.mol is a dab of glue. It was intended to be a tool used for sticking stuff together, as seen in early gameplay. In the final game, simply holding down the X button will glue an object. It appears light blue in-game.

300px-Lbp death electric outof

BBQ Bot[]

A scrapped character who probably would have been used to explain the objectives of levels. Not much is known about them, but in some early footage[2] they drop from the top of the screen and say "The person with the most sponges wins".

Their model was found in the LittleBigPlanet Deploy Build (Sep 17th, 2009 Prototype) [6]


Bbqbot2

BBQ Bot's raw model


300px-Lbp death gas into

Unused Animations[]

death_electric_outof.anim[]

A death animation associated with the Electricity Hazard, where Sackboy's eyes pop out before he jumps off screen. This was meant to be played after death_electric_loop.anim, but under normal conditions Sackboy explodes before it has a chance to play. It's possible to see part of the animation by using the Hold to Retry function as you're falling into a pit of electricity, though this only shows him jumping off screen.

death_gas_into.anim[]

A death animation of Sackboy choking on Horrible Gas. While the animation does play upon touching Horrible Gas, Sackboy gets destroyed almost immediately, so the full animation never has a chance to play.

Layers[]

ZOMG ITS AN EARLY POPIT!!!!!!
Wooden lever

Unlike the final game, where it has 3 layers, footage from GDC 2007 shows that it could have had about 12.

Wooden Levers[]

The sponge on 2-Way and 3-Way Switches resembled a wooden material. It can be seen in several game trailers,[7] the Two Way Switches tutorial,and the Three Way Switches tutorial.

Ice Hazard[]

In a video, it showcases a hazard titled the Freezatron. Prolonged contact with it would cause the Sackperson to be encased with ice, and the player would have to shake the controller to get Sackboy out. This caused the game to lag a bit, and it may have been the reason why it was cut.[8] However, something similar to it can be achieved with logic in LittleBigPlanet 3.[9]

It can be seen in the final game by hacking, but selecting it in Create Mode does nothing.[10]

There is also text left in the game mentioning it.[11]

Ice Hazard
FramesFromIceDeathTillRespawn 0

FramesTillFrozenToDeath 0

ForceToSmashWhenFrozen 1e+006

FrozenBoxScale 1.125,2,0

FrozenBoxOffset 0,0,0

FrozenBoxThick 0

SenseHistorySize 0

ShakeSenseBase 0

ShakeSenseScale 0

ShakeSenseThresh 500

IceTemperature -55.0

IceDensity 0.5

IceColorR 1

IceColorG 1

IceColorB 1

IceAlpha 1

Unreleased costumes[12][]

These costumes can be worn, but cannot be obtained normally, only by hacking or glitching the game files.

Director costume[]

A costume for a video making contest that never happened.[source?]

This costume most likely was a collaboration with Machinima, due to the name being used in the costumes code.

Contents[]

  • Clapperboard
  • Black Beret

Trivia[]

  • The Director costume may never be released because it was a community creation for a previous competition, so that may cause legal complications.[13]

Bumblebee costume[]

A costume of a bumblebee as "Design A Sackboy" competition winner.

Contents[14][]

  • Bumblebee Antennae
  • Bumblebee Skin
  • Bumblebee Wings

Trivia[]

  • The Bumblebee costume may never be released due to the fact that it was not designed by the current LittleBigPlanet developers.[15]

in the EU PSN Store if you live in Hungaria you can buy the director's outfit, and the MM picks pin

DLC released for LittleBigPlanet 2[]

These are DLC that ended up releasing in LittleBigPlanet 2 instead.

Ratchet and Clank[]

Big Daddy[]

Sephiroth[]

"Boston" outfit[]

There was a matching outfit with a headband, shorts, and a jersey shirt that said "BOSTON 34" on it. The handband and shorts were removed from the game entirely, and the jersey was reskinned to Two Sack Dude Baseball Vest for unknown reasons. It has the color scheme of Boston's NBA basketball team, the Celtics. It can be seen in several game trailers.[16]

Evel Knievel[]

There were a set of clothes which were reskinned in the final version of the game. The costume was based off Evel Knievel.

People found the textures to Evel Knievel's costume from The PS3 Dev Kit that found the english seaside background

Playstation-sackboy-knievel
Playstation-sackboy-knievel

References[]

See Also[]

PLAY. CREATE. SHARE Demo

LittleBigPlanet Betas
Console
LittleBigPlanet ā€¢ LittleBigPlanet 2 ā€¢ LittleBigPlanet Karting ā€¢ LittleBigPlanet 3
Prototypes
Craftworld (Prototype) ā€¢ LittleBigPlanet (Prototype)
Demos
PLAY. CREATE. SHARE. Demo
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