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LittleBigPlanet Portable

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There are spoilers for the LittleBigPlanet series underneath this header.
Read at your own risk.
LittleBigPlanet
240px-Littlebigplanet-psp-box
Developer(s) SCE Studio Cambridge, Media Molecule
Publisher(s) Sony Computer Entertainment Europe
Distributor(s) SCEE, SCEA
Series LittleBigPlanet
Platform(s) PlayStation Portable
Release date NA 17 November 2009
EU 20 November 2009
Genre(s) Platformer, action
Mode(s) Single-player
Rating(s) ESRB: E10+ OFLC: G

LittleBigPlanet Portable (often referred as LittleBigPlanet PSP) is a spin-off title for the PSP developed by SCEE Cambridge. It is a spin-off of the original LittleBigPlanet. It was one of the free titles offered during the Welcome Back package during 17 May to 3 July 2011, after the PlayStation Network was brought down earlier that year.

Before receiving update 2.05, the game was infamous for its level of stability; it would often use all of the PSP's processing power, leading to random crashes that had tend to happen while players created levels and downloaded content. The patch also fixed some minor physics problems.

Plot

The plot of the game is very different from the console, but still related. After the events of the first game, the player goes on vacation to many exotic locations. They start in the down under, where they learn about the controls and their immenent journey/mission and make their way to the Carnival of Creators.

Gameplay

In LBP, players control small characters (nicknamed either "Sackboy" or "Sackgirl", owing to their material and appearance), each of which can jump, move, and grab objects. Players can use their abilities to shape and develop the highly manipulatable environment to build custom spaces either individually, collaboratively, and/or competitively. Levels focus on physics-based gameplay, and players can use mechanisms such as cogs and blocks to build anything from small level parts to large, complex worlds. The game will also allow opportunities for players to acquire new skills and tools.

Players can navigate their way through the world by jumping, pushing, grabbing, running to overcome numerous puzzles provided by the game's robust physics engine. Players will also face physics-based enemies ranging from the small such as burning logs, to big "bosses" built around one of six AI "brains" available in the player's toolset. In addition, harmful objects can be placed in the game, such as pits of fire and being "squished" or flattened by an object that cause the player to restart that section of the level; players pop and roll out of restart points nearby.

A scoring system is also in place, in the form of a time trial with a start and end gate and players collecting world items such as sponge. Scoring is based on both time and execution of the level.

Littlebigplanet-psp-20090902001159468 640w

Dangers

All objects and surfaces can have "dangers" applied to them. Any object can be set on fire, electrified, or turned to gas and the character will react differently when it comes into contact with each of them. Fire will singe the character if it is touched briefly but he will die if in contact with it for a longer period, and electrified items will electrocute the player and kill immediately. While gas is also lethal, it is generally a hazard only found at the bottom of bottomless pits. Explosives are also to feature in the game. The player can also be crushed if trapped under or between heavy items.

Reception

The game has received generally positive reviews from most critics, both Eurogamer and IGN gave LittleBigPlanet a score of 9/10 commenting that the PSP version was just as good as the PlayStation 3 version and went on to say that the title was "one of the stand-out titles" for the console[1], while IGN commented that "The platforming's fun, the create tools are solid, and online's undoubtedly impressive – especially considering that these upload/download features are on the PSP."[2] GameSpot scored it a 8 out of 10 criticising the short storyline, the limited Sackboy manipulation, and the lack of multiplayer, but they praised the fact that almost everything else was intact from the PlayStation 3 version.[3]


LittleBigPlanet Portable Levels
Minigames
Down Under
WalkaboutGift of the GrabDidgeridoo DigeridontDreamtime
The Orient
Mortar DoDragon on a BiteEggstraction
The Bazaar
Cheeky MonkeyThieves' DenRugs n Kisses
Golden Sands
Get the HumpSand AhoyFun Pharaoh
Alpine Run
Mountin' ExcitementPeak PerformanceDogged Determination
Tinsel Town
Stitch GordonFrying SaucersThe Sewn IdentityOpening Fright
The Carnival
Crashing the PartyRoad to JoyThe Carnival


Trivia

  • This game was rated "Everyone 10 and up" instead of the usual "E for Everyone" rating for LittleBigPlanet titles. However, Sony incorrectly thought that it was rated Everyone and not E10+ and used the wrong rating for LittleBigPlanet PSP's Boxart and information online.

References

  1. ^ Ellie Gibson (November 9, 2009). LittleBigPlanet Review PSP Eurogamer. Eurogamer. Retrieved on January 22, 2010.
  2. ^ Greg Miller (November 17, 2009). LittleBigPlanet PSP Review. IGN. Retrieved on January 22, 2010.
  3. ^ LittleBigPlanet Review. Gamespot.

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