This page lists the various Glitches and errors that can occur while playing Any of the LittleBigPlanet™ Series Games. Removed glitches will become separated when such a thing occurs and be placed in the Removed Glitches.
Stone Eye (LBP2)
Go to the moon, go to the tools bag, and pick any eye. Make it so big that you can see through it. All the way through it. The thing you see in the background now looks like the Crumpled Concrete material from The Factory of a Better Tomorrow.
Deep Freeze (All)
This happens whenever you play your PS3 or PSP too long or you have too many complicated objects in a small area in a level on the moon. It freezes the entire game and the only way to fix it is to turn off your console. It might also corrupt your PlayStation's memory, so be careful. (This mostly happens in create mode on the moon.)
When you are in someone elses pod, go into stickers and decorations. Pick any sticker or decorations, and keep the sticker going untill it goes out the window and soon the screen will be the same colour as your pop-it.
This glitch happens whenever you play Story Mode for a long time (1+ hours) and then go back to the Pod. You cannot access the Pod Computer, so all you can do is dress up and decorate your pod. This can be fixed by exiting the game and re-entering it. I'm not sure if this happens in 2, because it happened in LBP1. (A similar glitch may occur where you look at something from Community or Bonus Content, and the game has the Pod Computer stuck on an empty space of the Earth. You cannot move, exit or select, and must restart the game. Most likely to occur when you haven't completed story so much of the Earth is bare.)
Occasionally, whenever you have a guest enter a level on the Moon in create mode, they will be stuck on the entrance and can't do anything whatsoever. They can't hover, use their popit, or even smile. Even if the entrance is glued to something and you detach it, the guest cannot move. It's like they're frozen in mid-air. This can be fixed by exiting the level or going into play mode. Not sure if this happens on LBP1, because it happened in 2.
Colorful Balls (All)
You need the Paintinator for this one. Go to the moon, place a paintinator, and have a player shoot it. (You MUST know how to do the Black Popit Glitch for this one) If the player has a black popit, the paintinator balls and light will change colors with every shoot.
Tools Bag Glitch
You need 2 players for this one. Go to the moon, and have player 2 open their tools bag. If you're lucky, they will get stuck on the first page and can't scroll. It can be fixed by having P2 turn off their controller and then turning it back on. This doesn't work for player 1.
Glowing Bar (LBP2)
Go to the moon, get out the sequencer, and play it. (NOT in play mode, just unpause.) Quickly pause again (make sure you have the sequencer pop-up up) before the bar gets to the end. Now, make the striped rectangle smaller until the glowing bar is noticeably floating.
50 Layers Glitch
This glitch only works if you have Community or another user with community on your PS3 (unless if you somehow find a way to do it on the moon without going to community levels). Go to a level that gives you the glitch as a prize, go to your moon, then go to the community objects. Select the glitch, but DON'T put it. Then, go back to the materials page without going back to the Popit's 'main page' or closing it entirely. Pick any material and select it. Pick any shape and then you will see it. It will have infinite layers, layers in the front, or layers in the back, depending on which one you selected. You can 'smear' it, make it bigger, or make it change layers (only backwards, though.) If you change the layers all the way back, you cannot make it go forwards. The other user can go to the moon with you and put the glitch. You can then save it.
- Fun Fact: MM is actually monitoring this glitch, but they MM pick levels with it.
Dancing Sackboy (LBP2)
Go to the moon and into an empty level. Put sticker material or hologram, make the block big, then put it anywhere. Set it on fire, then go to materials and get something that floats. Put a controlinator on it and put the thing just under the surface of the fire. Now, touch the fire once and go into the controlinator. You will be dancing in it.
Move through Boundaries (LBP2 & PSVITA)
First, go to the moon. Create a block of hologram (or stickerpanel, if you have the MovePack) and place it. Note: It must be a material that has no interactable surface, or use the dephysicalyze tool (LBP PSVITA only). Now place a controlinator on it. Put an advanced mover on the controlinator's circuitboard. Wire the Left stick up/down to the mover's up/down input, and the Left stick left/right to the mover's left/right input. Now, get in the controlinator and fly into the level's four bounderies. If you go far enough, you will appear in the blue space (If you want to see that, put a game camera on the sticker panel and zoom it out as much as possible). If you go even farther, your object will break, along with you inside it. Don't worry, you will respawn in the level like normal.
Plasma Sack (LBP2)
First, go to the moon. Then, put a sackbot. Get the plasma danger tool and put it on the sackbot. Make the plasma any color. Go to the sackbot's tweak menu and go to the costume selector. Save the sackbot with the plasma. (Optional: You can put an outfit on it first.) Go to your costumes and the first costume will be the plasma costume. In your popit, it even has the plasma. Put it on and unfortunately, you won't have the plasma on you.
Go to your moon, place an emitter in an empty level, set the emitter to emit an impact bomb (Make it really big), and let it drop. Now stand in the layer the bomb is emitting at. Depending on the settings of the emitter, you will not die. The bomb still blows up, but you're not dead. Try jumping and making it blow up with your head. You're still not dead. Note: Do this on metal or stone. (This doesn't require DLC)
This glitch is for 2 players on LBP or LBP2. Go to the moon, get out a block of anything grabbable, place it, and get the second player if he/she's not on. Then have one player grab it and the other player delete the block. You will now look as if you are grabbing the air. IMPORTANT: DO NOT LET GO OF R1! On LBP2, you can animate a sackbot to grab the material and delete it with him grabbing it or you can put a material tweaker on any object and make it grabbable. Either way, it doesn't affect the glitch. It was patched but there is a new glitch: The Walking Head glitch. Do this process and you sackperson will become a walking head.
Custom Scoreboard Glitch
You will need only 1 player. To do this glitch you need to delete the entrance. Select a big block (Metal or Stone) and let it fall on the entrance, destroying it. On LBP2, you can put a destroyer on it and trigger it somehow. Make a large cardboard box which is bigger than the scoreboard. It should be at Wafer-Thin (the smallest) thickness and not at the frontmost layer. Then, get a scoreboard and hold it directly inf ront of the cardboard box, then press the Circle Button. This will automatically place the Scoreboard, due to the fact that there must be at least one entrance, and the Scoreboard counts as one. Glue the scoreboard to the box. Once you have done that, delete the excess cardboard around the edges. Make the Scoreboard invisible by pressing the L2 Trigger and place stickers and decorations on the cardboard. You may then turn the Scoreboard visible again by pressing the L1 Trigger.
See through Music Glitch
Go to My Moon, get any music out, and make it so big you can finally see through it.
Naked Sackperson (LBP2)
You must have three players for this. Go to the cut scene (or Introduction) where Larry Da Vinci saves you. When Larry Da Vinci frees you from the wooden claw, the third person will have the default costume.
See Through Head (LBP2)
Open your Popit menu, go to Stickers, put a purple sticker on your sackperson, then go to Costumes. Put on the Sofie hair, then get as close to your sackperson as possible, then go to stickers again, hover the popit over your body, press L1 to turn yourself, and you will be able to see through the head.
Stuck in The Darkness glitch (LBP1)
Go to the level, once you reach the part when Don Lu's dog gets trapped in the pitfall, quickly grab on to him when the dog almost gets trapped in. You will see the collector grabbing onto the dog, without saying anything. Next get on the skull elevator and if you're doing this correctly,you will see the dog floating next to the skull. Get on the dog and get down by jumping off. The collector appears again but this time, he says his line. He, and yourself, will be trapped in the level, as the Skull elevators aren't moving. The only way to get out is to restart the level or get back into the pod. You can also get stuck in the darkness by taking off all of the fur from Don Lu's dog by using the sticker and decorations edit tool. Once you reach the second highest platform, try pulling the lever, but the platform will not move.
Long Arm Glitch (LBP2)
There are two ways to do this glitch. You can place a block of sponge in the air (make sure to have it paused), then grab onto it from underneath with R1, then have another player delete it while you are still grabbing it. Your character should fall to the ground, but his/her arms will stretch to where the sponge was. Or you can place a block of hologram in moon and put a material tweaker on it, set it to grabable. then grab it. Alternernatively, you can create a large rotating wheel with a small bit of sponge on a bolt so it can swing and a dark/light matter platform near. Grab the sponge ball and when it gets near the floating platform (it can touch the platform), swing under it. If you do this correctly, you will get stuck under the platform and Sackboy' arms will stretch. Sackboy should then get pulled from the platform and spring back to the sponge. Get a block of sponge material and get a triggered explosive and set it near the block of sponge (It needs to be medium sized so it doesn't get destroyed), than have another player blow it up and your arms should glitch out and stretch out.
Crab Walk Glitch
If you hold on to a grab-able floor and repeatedly click the left analog stick your character will eventually look like he's ducking like a crab and as long as you hold onto R1 you will walk like a crab.
Bomb Hop Glitch
Get an emitter and set it to emit an impact bomb at a force 50 and every 0.1 second. Unpause it and drop any material on it, but instead of blowing up, the object will be propelled away. This sometimes can happen to sackboy, but it must be timed properly.
First, take a spike and increase its size, then get a block of metal and increase its size also. Push the block of metal on to the big spike. Then delete the metal block and make the spike smaller again. Lastly, jump on it and you will not die if you did this correctly.
A rare glitch first found in LittleBigPlanet 2, causes any ordinary Sackperson to breathe forever underwater. Along with the glitch, the X button is completely disabled when under the surface of water. The causes of this glitch is completely unknown as well as the cure being unknown. It may also be possibly done by jumping onto the water and, while in mid-air, pause and resume to open the popit and suicide. But do not hold it forever in which you will fall in the water and survive. You can also do it on the Moon. Make a new level with water in it. Make something high enough that you can do the glitch. Now do it in play mode. (you can do it in create mode if you want). Now see if you breathe forever. Sometimes it works in a way where all you do is jump in (if you're the lucky one with the glitch) and it happens.
Get the custom car and dissolve everything except the rear bumper. The material appears to look like Polystyrene but with the trim around the edges of most cardboard materials.
First, take a Hanging Claw and dissolve all but the fire in the Hanging claw's mouth. Then, use the unleathalize tool on the fire. It will look like lava and glow, similar to the fire hazard on LBP PSP. You have to go to the Savannah level, "The Meerkat Kingdom" in LBP1 to have this glitch work. Note: you can also do this on LittleBigPlanet 2, but you need to have collected the object in LBP1. (The material's appearance seems to be the fire hazard without the burned ash on it.)
Go to the islands template on My Moon and fly to the ground and go right until you see little flowers on green material. The flowers are not stickers, you can never get this material in a prize bubble. You can get this on 2, but you need to go to LBP1 first and somehow separate some of the material from everything else, otherwise you will save the entire template.
First take Frida the Bride and dissolve all but her lower jaw. Take the sticker of the wood, then increase its size and drop a bomb on the wood and now you see it's cardboard, but by now you should know that the wood look is not a sticker.
Get the big-belly meerkat and take the sticker off his head. It appears to be a sponge like material, being rounded and grabbable, but it has the texture of cardboard, But its non-editable
First, take a block of dark matter and put it in front of your sackboy's chest. Then put a motor bolt on the dark matter and move your sackboy into the air and watch him spin.
Make a block and then gas it. Put it in the air then go to the Popit Menu and pick a material in the material changer. Turn the gas into that material and it will still be gas, but it will look like the material that you made it look like but going down.
Put a Scoreboard in your level (create mode) choose the glass material and put it in front of the scoreboard. You can then see through it to the background of the level.
Removable Starting Checkpoint
Go to a blank level. Move the starting checkpoint away from the wall. Then, make a huge block of any metal (or stone) spanning all three layers. Finally, drop it on the starting checkpoint. If excecuted correctly, the checkpoint will get destroyed(if not make the metal block bigger). Leave the level (saving all changes, of course) then play it. You will not be able to access it, but you can still edit it.
One Layer Scoreboard
Make a Scoreboard. Change the cardboard base to Dissolve Material. Connect a switch to it and dissolve it. You can now make it switch layers because it only occupies a thin layer.
In create mode, put a material on the floor and electrify it. Then go higher, come off hover and hold down Hold to Retry until you hit the electricity. Sackboy will then die very weirdly.
To perform the glitch, you reset sackboy, then,you need to go to your My Moon, and tag one of your levels (or a blank one), and go into create mode. Hover above an electiric trap on pause. Drop down, press play, undo, and redo. Do this over and over till you get the costome. Another way to do this glitch is to electrocute your sackboy then press left then right very fast and if you did it right you should have the Zombie Boy. To keep the costume, it must be saved in "My Costumes". The glitch most likely occurs because, when being electrocuted, Sackboy "auto-equips" the glowing skeleton costume because it looks like a skeleton.
How to Change the Plasma Color
Before the processes kill yourself with any color plasma. The plasma you get after the processes depends on what plasma you got killed last.
This is used a lot to make sure people don't go out of the boundaries of their level. The invisible dark matter is probably the most frequently used and popular "glitch". This is very simple to do. If you make Dark Matter the smallest possible, it will turn invisible. This can't be done with grid. It also works with rubber. It is unknown if this is a glitch or something MM purposely added. But judging by the way Dark Matter and rubber change shape when they're smaller, it's probably something MM can't fix. It's pretty beneficial for players, and even the most basic of players can do it.
Spawn a candle light from the light section, place it, now select the fire bit of the candle, then press L3. This copies the "Flame" part, and you can place it on other object. This glitch is very easy, and is quite popular within online levels. It has very strange properties, in fact, it is the most unique item in LittleBigPlanet. It acts like a decoration, and yet it can only be moved by a popit cursor in create mode. If it is attached to dissolve, it dissolves with it; however, if it is attached to a bomb then the object itself is destroyed but the light is still there. Doing this to many flames makes a sun effect. This can be seen without the sun effect through black glass.
This glitch makes it possible to make a image visible and invisible. First, you take a block and put a sticker on it. Then you use the fire tool to burn it. The sticker will no longer be visible, because of the fire, but if you put glass in front of the fire, you will be able to see the object as if it was not set on fire through the glass, and therfore, you will be able to see the sticker. This does not work in LittleBigPlanet™2.
In the Pod, grab the host, then, get the host to go on the computer. The other Sack person will be grabbing the air. This also happens if you grab someone in create mode and they go into Hover mode. Another way this can happen is in your Pod. If someone got plasmafied (another glitch) and when he plasmifies someone, the person will turn invisible. (Exept for his shadow) A way to get cured by the effect is to enter a level or restart your game.
This really isn't a glitch but more of an easter egg. Go to Create Mode, get out any material, and make it big enough so it won't be destroyed if blown up. Now get an Impact Explosive and place it above the material so it explodes in Play Mode. Unpause or go to Play Mode and get out the Sticker Placement and Edit tool. Grab what seems to have been burned onto the material from the bomb. It's a sticker! Put it on your costume and save the costume to have the sticker whenever you want! Usually when you save a costume with the Burned Ash look it will not save with the ash, but now it does! Use this for good pupils or for a post-apocalyptic setting in your levels.
You turn hologram and can only move by air. If you are not in air, you will fall through the level and die. You might be invisible and will be mostly invincible. Causes are unknown.
Never loading glitch(PSP)
A common glitch that breaks your levels and makes you unable to edit or play your level and if you try to publish it, people will be unable to play it and they will have to quit the game.
Lock up glitch(PSP)
If you move an item or if something breaks, the game will lock up and it will make you lose your changes to your level or corrupt your save data. Level load lock up glitch: This happens sometimes when you save your level by change to play mode. It will lock up in the middle of the load and turn off your psp. Once this happens, you will be unable to load or play your level as it will keep locking up. So then you will have to delete your level. This glitch also happens on the PS3 where sometimes when you're on the moon, it will freeze and you can't do ANYTHING. The only way to fix it is to turn off your PlayStation. If you didn't save, you will lose all your changes and possibly corrupt your PS3's memory.
This allowed you to put objects, stickers and decorations on your Pod in Create Mode. It is used by searching levels with the name "Pod Glitch" and capturing the prize and placing it in Create Mode. Then, you can add things to your pod. When you are done, you save the pod as an object then return to your Pod. Then, select the Pod menu, and the customized pod will be in that menu. You could use it, and you would be able to interact with things in the pod.
The glitch was removed only happens when you make something in max speed then grab something max speed might causes you to die and Sackboy cannot spawn anywhere and can't use the popit. Other players seem unaffected though.
This glitch was removed with a patch. The player would have to make something out of Sponge, turn it into Horrible Gas, and save it with Capture Object. Then, they would have to paste it in again from the "My Objects" page and unlethalize it. The result would be an otherwise inaccessible material that looked like glass but could be grabbed.
Have a material that will have the properties of plasma. (This has become a feature in LittleBigPlanet™ 2) You Can Still Find Levels with the cardboard having the plasma property
This removed glitch allowed players to take the physical properties from one material and put it in another. (these materials where never fixed, and therefore can be found as prizes in some community levels.)
Bolt On Sackboy (PS3)
Put an object any size or shape in front of Sackboy. Then, attach a bolt to the obect, make sure your sackperson glows faintly blue. If you did it right it will stick to your sackboy and stay. Works on LittleBigPlanet™ 2. Verified by Moto_Rox. WARNING: It can cause levels to be unplayable. It has recently been patched.
Sackbots Attached to Items(LBP2)
Place a Sackbot, and then take a block of material and then try to glue it to the Sackbot. As a result, the sackbot will get the material stuck to him. The best material to do this with is Hologram as it does not weigh the Sackbot down.
This was a glitch in LBP2 that allowed people to use Create Mode tools (such as the Popit Cursor, Save Object, etc.) in Play Mode levels and Pods. This was done by adding the tool to the "Personal" menu in the popit and accessing the tool in a level/pod via the Personal menu. This glitch has been patched, although LittleBigGlitchers DID find ways of doing the glitch in the full game in previous versions, but they all eventually got patched.
This allowed you to put objects, stickers and decorations on your Pod in Create Mode. In LBP2, Adding objects in your pod by doing this has been removed, but you can still add stickers and decorations.
Swim in Air
This was a rare glitch where, if you restart a level or return to pod and dive in water at the same time, you would swim in air. This has been reported once and is now patched.
There is a rare glitch where if you have a guest playing with you, and you reassign their controller, there is a chance his popit, and bubble colors will be completely black.
How to "Save" Player Glitches
Now lets just say you got the plasma, fire or electric glitch, and you want to have it as a costume! If you do have it, then just save your costume. But you should find a way to cure the effect, then you will lose the glitch. Then if you want it on again, just choose the costume! Done! (Note that if your player is invisible, you cannot save it as a costume.)
This is a very simple glitch. Add a block of glass. You can edit the thickness of the glass because it doesn't really matter. If you want to notice that the glass disappeared, then color it with stickers. (Or decorate it with stickers, it doesn't matter), Then add glass that is thin-layered. Pull it over the block of glass. You realize it has disappeared! Pull the thin-layered glass away. It reappears.
The first thing you have to do is go to an empty level. Then place a scoreboard. Take a tag and put it on the scoreboard in the middle on the bottom of the wafer thin "board". Then, while holding the R2 button, select the tag, then select the scoreboard. Now let off X then let off R2. Now copy the scoreboard and the scoreboard will be flat, but you cant put it down.